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| Treasure Hunt; New treasure added to Third/Fourth Quest | |
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| Tweet Topic Started: Dec 13 2007, 02:07 AM (1,962 Views) | |
| Terra Branford | Dec 13 2007, 06:06 PM Post #16 |
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Officially retired
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Oy! I came back from net problems too late to be the first to see the treasure. But oi oi oi, what a cool treasure it is! I'm going to have to wait until I can see it (too busy with things in my life to even do much posting these days) in use, but pretty cool. So my stupid question is... "if you find a way to cheat and get to x point and get y item, will z effect happen regardless of the week?"
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| I'm officially retired from beta testing, and resign my duties to those who have the time to do it. | |
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| Conn | Dec 13 2007, 06:49 PM Post #17 |
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We call it life
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Now you can cheat for Spoiler: click to toggle
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| Terra Branford | Dec 13 2007, 07:12 PM Post #18 |
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Officially retired
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I already knew about the item in game (I made a PAR code for it once, much like the Mighty Boomerang code I came up with)... I was curious though if you could get it early. Ah well. I don't need to cheat, since I don't have to cheat. Still, really awesome Easter Egg!
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| I'm officially retired from beta testing, and resign my duties to those who have the time to do it. | |
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| tormentedone | Dec 13 2007, 08:21 PM Post #19 |
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Guardian Spirit
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aww i came here all excited to tell you guys that i found it. but i guess i wasn't fast enough! Spoiler: Spoiler: click to toggle i didn't really find any bugs, but then again, most of the things i see are because of emulator slowdown. sometimes i get sound or graphical glitches, but when i do the same things running at fullspeed, they don't occur. so all was well on that front as far as i can see. |
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| Phideaux3 | Dec 13 2007, 11:11 PM Post #20 |
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Child of Destiny
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What?! It's SUPPOSED to be that way?!? I don't remember different Bubbles in the NES version, and there is only one listing for "Bubble" in this site's bestiary. I didn't even notice they were different colors! Maybe I'd better try to debug my brain before I report any more bugs!
For the record I'm using SNES9X 1.51. I'd love to use ZSNES 1.51 but it can only run at half or double speed for me, and it's not a framerate issue so I'm stumped. But in the interest of clarity, I just want to make sure that what's supposed to happen is that I shouldn't be able to hear the overworld theme after level 8, right? Or should the BGM never have faded from me in the first place? As far as the occasional popping and cracking of the BGM that I'm hearing: if I lower the emulator priority they cease, and not at the expense of my framerate, either. So far I haven't found any bugs that aren't already documented in the site. I did find that if you leave the cave after immediately after beating Ganon (without actually rescuing or even seeing Zelda), you still win. I wonder if this will affect which ending you get with the restoration patch.. |
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| Terra Branford | Dec 13 2007, 11:35 PM Post #21 |
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Officially retired
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In the original LoZ, you faced the "Flickering" Bubbles, which took your sword for a few moments in the first eight dungeons. I can't remember for 100% if they were in Level eight or not, but after you went into Dungeon 9 you faced Red and Blue Bubbles frequently. And a lot of the time, you would not have a Blue Bubble to save you for many screens with tons of major baddies beating you to death and traps you had to solve to open the door... that required your sword! That's why it was so important to have Red Medicine when you entered the final dungeon, since Ganon is actually not even as hard as some of the lower level bosses. So yes, they are in the game. At one point I had made a code that prevented you from ever losing your sword to the Bubbles... but I can't seem to find it in my last backup. I can't seem to find it in the forums (or the help section) either. I could eventually make a new version of the code, but am too busy to do any rom hacking for the moment. On the issue of the emulation... yes, 1.5x causes troubles. You'd be better to use 1.42 (that's what I use) as it's almost as perfect as 1.14 is, and keeps the option to use all the rasters and screen sizes (and stretching options) that you find in 1.5x series. That you keep getting strange slowdown and speed up, makes me curious what your computer's resources are. I don't want to assume it's a lower-end computer, as it could really just be a lot of your system resources are being used up by other programs and effects your emulation. So if you keep having troubles, let us know your OS, PC specs (ram, cpu speed, the usual) and if you can tell us the skip rate you are using (by default Zsnes seems to select "Auto > 2", which on a faster computer causes insane speeds AND slow lagging, as I found out on my system). That might help us help you. |
| I'm officially retired from beta testing, and resign my duties to those who have the time to do it. | |
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| Phideaux3 | Dec 14 2007, 12:36 AM Post #22 |
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Child of Destiny
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I just played through LOZ about a month ago! I must not have gotten hit by one of those. Oh well, the last time I learned something new about the original LOZ must have been over 15 years ago... feels good!
Well, since I now know that they were really supposed to be in the game, this kind of code would now be undesirable. Concerning emulation: it's not that I get intermittent slow-down and speed-up, but that I can only have one or the other. I keep my emulators on my laptop, which is running WinXP at 700MHz with 512MB of RAM and directX9. With a max frameskip of one on both emulators, SNES9X and ZSNES both run no lower than 40fps. Problem is, ZSNES runs at about half speed until I set emu speed to x2 then it runs correctly (correct being x2 speed). It would make sense if the max skip was at one, and ZSNES ran slow at 30fps, but it is running between 40 and 45, so it SEEMS like it doesn't need to skip any more frames to keep the speed up, not to mention how fast everyone says ZSNES is. Setting max framekip to two restores the correct speed, but causes the framerate to plummet causing jerkyness. Interestingly, the framerate is STILL displayed as 40-45fps. |
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| Duke Serkol | Dec 14 2007, 01:53 AM Post #23 |
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Where'd that Princess go?
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Y' know... that's a good point. We should probably fix that. Anyway, Red Bubbles are teh 3vil. At least in LoZ in which they were placed quite strategically. Fortunately they only appeared in the second quest. |
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| Terra Branford | Dec 14 2007, 02:11 AM Post #24 |
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Officially retired
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A few quick tips to make Zsnes run Third/Fourth Quest better! Synopsis style! 1: Get 1.42 or use 1.14 (1.14 is here on the site, 1.42 is here: http://www.zophar.net/Files/zsnesw142.zip ) 2: In the video settings, match your resolution to your desktop settings (I know you're on a laptop, but that's what it's called). If you are at 800x600 resolution match that in Zsnes with 800*600 Fullscreen S... this is the best way to do that. This will mirror your desktop's native resolution and prevent it from having to refresh the desktop out of synch with your emulation. The "S" will give you stretch, and it won't look like crap. You'll also wish to NOT have "Triple Buffer" and other options checked on. Keep it "Bare". 3: Allow the Framerate to be at Autoskip +2. I know that was causing a jerky game play, but that's because your processor is a little slow for the new version. As for the "FPS", that's really "Fields per second", not "Frames per second". The reason you kept seeing stable FPS was because it refers to the "voltage" of the image processed. Infact, if this was a "PAL" game, that would be around the right FPS. But on an NTSC game, 60FPS is what you should have. And that's what I get. 4: Adjust the sound settings. If it doesn't sound like absolute crap on your system, try to disable the "Surround sound" and "Stereo" options. Adjust the sound bit rate to 3200 (or 4200... but that's pushing it on a 700Mhz cpu). 4800 is the highest, but is demanding on your system. I'd say try each of the lower settings (up to 4200) and see what's fastest and best. Also make sure you don't have any of the extra settings checked (like buffering, reverse stereo, all that extra stuff will slow you down more). 5: After you adjust these settings (basically stripping it down to bare bones), save your configuration (easy to do if you just go to that little thing on the far right and tell it to do so) and exit. Then restart the emulator and try out your game. It should be running much smoother, with less of a "All fast!!!" or "All sl-o-o-o-w" thing going. I hope this helps you out a bit. It's what I had to do with my older computer. This one is a super beast, so I have like all the "Bells and whistles" running and super-high res settings enabled. I get 60FPS (but some screens drop to 56 if there are a LOT of fireballs on screen) and I hit like 54~53 in the Blue Manhandla battle. So expect even on a good computer to see slow downs in game too. |
| I'm officially retired from beta testing, and resign my duties to those who have the time to do it. | |
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| MasterOfPuppets | Dec 14 2007, 03:54 AM Post #25 |
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Oracle
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I have another glitch, in both versions, I am playing as Link, but he has the Zelda's voice. It does not do the in the other versions I have though. |
| My YouTube Channel: https://www.youtube.com/user/NintendoRepairs | |
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| Phideaux3 | Dec 14 2007, 05:32 AM Post #26 |
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Child of Destiny
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This forum doesn't have a smiley smacking itself in the head.
I haven't tried ZSNES 1.42 yet, but SNES9X runs fine at autoskip+1; seems like it would be better to use the one with the lowest max frame skip, right? I'll give 1.42 and 1.14 a shot. At the end of the day, I can't really complain too much. It is, after all, ME who keeps procrastinating on getting a new laptop. My desktop runs the game at full speed, but the laptop was FREE from my old job and I like having them on it. You're right though, it's about time to retire the old girl (I definitely got my money's worth!). 'preciate the concern! So what's the difference between fields and frames? I'm a musician, not a hacker
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| Conn | Dec 14 2007, 12:38 PM Post #27 |
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We call it life
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Much discussion and text here Tormentedone
Don't mind - since you also applied for the treasure hunt and found it without using the spoilers I give you also the consolation prize and add you in the hall of fame if you like With or without mail address?And if you could play Fourth Quest and look for occuring bugs you'd really deserve it ![]() Phideaux3
You are right, there shouldn't be any music actually. I could hack that easily.
Strange, but I can confirm this! It is no "bug" from us but from the real programmers (they were lazy ) - reference: http://www.youtube.com/watch?v=rQk7YOom-ZsIt is like with the blue manhandla, you are also able to run directly to the boss ghomas. Master of Puppets
I actually applied a patch that makes the mascotts skriek in their own specific voice, and for me (zsnes 1.14) it works wonderful!
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| Duke Serkol | Dec 14 2007, 02:12 PM Post #28 |
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Where'd that Princess go?
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Uh? What?
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| Terra Branford | Dec 14 2007, 02:16 PM Post #29 |
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Officially retired
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Yes, I feel that the lower the frame skip rate you have, the better you can play your game. The frame skip doesn't alter your FPS, it only changes the amount of frames that display on the screen as you play it. It adjusts the display "timing", which is why sometimes it goes insanely fast, and other times it's fine. Hey, I still have my old 90Mhz computer that I built ten years ago, you don't have to ditch the laptop! ![]() This should help you out just a little bit, since I'm not too great in explaining things. Frame rate: http://en.wikipedia.org/wiki/Frame_rate FPS [NTSC]: http://en.wikipedia.org/wiki/NTSC If you notice, "Fields per second" does seem VERY identical to "Frame Rate", but there are small differences that I can't fully understand, let alone explain. I'm a computer programmer and repairman, so I only know the jist of things dealing with video displays. ![]() I mentioned that ages ago. You only have to beat Ganon, and then leave the cave. You don't even have to talk to Zelda, because beating Ganon sets the "Game beaten" flag, and leaving the cave is the "Victory!" flag. It's always been that way, I just never knew that Con has a video of the real game doing it too.
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| I'm officially retired from beta testing, and resign my duties to those who have the time to do it. | |
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| Conn | Dec 14 2007, 02:39 PM Post #30 |
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We call it life
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At least there is no music in the restoration (only thunder sound) as far I remember. Anyway, the video has music (but none we have in the rom), so I think it is ok if we leave it this way. Duke what do you think about following suggestion for your restoration project: select/continue screen: track 0A (chimes only - now it is 09) Zelda rescued: track 09 going on until you leave the cave to hear the fanfare. Bad ending screen: track 0A (chimes only) Good ending screens: track 09
Actually... even if that is a bug forgotten to fix by the BS Zelda programmers, it doesn't miss a certain logic. Ganon is defeated and thus Hyrule restored... who needs the princess to have light and piece again if Ganon is no more? That's only the "i-dot". |
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Still, really awesome Easter Egg!

Much discussion and text here
With or without mail address?
9:20 AM Jul 11