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Treasure Hunt; New treasure added to Third/Fourth Quest
Topic Started: Dec 13 2007, 02:07 AM (1,960 Views)
Terra Branford
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I'm just brainstorming about it... I know that you can't do it, not with your future research project coming up and trying to prepare for that. I don't expect anything more patch wise besides squeezing the last pictures into the game... if you can get them cleaned up shortly.

As for the old man, if you could find a way to prevent it from making ~all~ old men give you the Magical Key always. One thing that could be neat is if you can trigger an event that makes all old men give you the Magical Key for just that one instance, and resets them all to their regular text again. That way if you've beaten Dungeon Six, no matter WHAT Old Man you see, you can get the key. ^_~
I'm officially retired from beta testing, and resign my duties to those who have the time to do it.
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Conn
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Good was if we had an editor like for ast. Then I could enlarge an island, that you can reach with the red flute only (left do D1), set an old man there which is below a burnable bush, replace the old man "Beyond the Woods lies a graveyard" with a 100 rupee moblin, and put him there offering the magic key. I think that it is possible to hack this, but... ya know - I am retired :P

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Duke Serkol
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...we do have an editor.
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Conn
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O_o we... have? Ah, yes - found it :)

Now - maybe in a year or 2 I'll go for it then ^_^

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Terra Branford
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*Laughing* Con was pwned! :D

But if you eventually have the time or desire to add that in, that'd be pretty sweet. Since it's really the only thing missing between LoZ and BS Zelda.
I'm officially retired from beta testing, and resign my duties to those who have the time to do it.
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Conn
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with the editor, it is not impossible. I just tried to add new land, some items, whatever. It works great!
Thing to do is to find an unused pointer and let this load the magic key tile instead then... but as said: I really have no time right now :(

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Terra Branford
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Hmmm... so the editor will really let you alter landscapes and insert items. I really wish we'd known about this a lot sooner. I don't think it's too hard to convince Euclid to take over the task, if he's not busy... because like I said, I know you have a lot about to be put on your plate, and already are too busy now.

As for an unused pointer in the game, we could always use one in place already... but I don't know what's already in use these days. I don't even fully understand how you've gotten the Dream Boomerang without the "Shoot sword always" trick or "Infinite Bombs". I'd have suggested that the 3:40 TRE be replaced with the key... but what's the point in it? Unless you can tell the game "Use this pointer before 3:40" it's not going to work.

Just thinking about how to try and get in the Magical Key is giving me a big migraine. ^_^
I'm officially retired from beta testing, and resign my duties to those who have the time to do it.
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Conn
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There will not be an apocalypse if we don't get it :P

The tile-pointed list is in the $CD bank. Every $400 a new tile is pointed to; means
CD/0000 first item, CD/0400 - second item and so on. All in all there are 16x4=64 tiles pointed to.
Sounds much, but the whole CD bank is stuffed yet (and I already tried to use empty space elsewhere (in the $CE bank for the ocarina - didn't work).
Also the monsters are loaded from this bank (blue manhandla:
CD/F400
CD/F800
CD/FC00

If this monster alone uses 3 $400 you can imagine how quick those 64 pointers are away.


If we are lucky, every advice old man uses an own $400 address (but I doubt this - there are too many advices) - the only possibility I have in my mind is to delete the bribe old man. This guy surely uses an own $400

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tormentedone
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hmm. seems like there is quite a conundrum there. i'm sure there is a way to make the Magic Key show up in game, and have it fit in there someway. i'll try to brush up on hex editing and figure out if i can locate some of the places where it could be inserted without ruining too much else (it's been a VERY long time since i've tried anything nearly that complicated). but, hopefully all can be figured out.
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Conn
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Now, in theory, it isn't that hard:

- search in $CD bank for the bribe man (that you have to pay some rupees for his needless infos)
- replace this $CD-bank address with a copy of the magic book or power bracelett code (that is necessary to hold up amd save the item and don't walk over it, etc...)
- change ~this copy~ of the magic book code to load the tile of the magic key and to not store the magic book in your items but the magic key
- define the effect of the magic key

- enlarge an island with the editor
- place the key on that island with the editor
- code that if ocarina=red and magic key=no - transported to this island by the whirlwind (if you collected the magic key, you'll never reach this island again but are transported to the dungeons again; that can easily be done by branch opcodes (F0/D0)
- finally let the cave with the bribe man have a rupee moblin or whatever instead (otherwise he will offer the magic key as well)


Much luck!
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tormentedone
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hmm i'll see what i can do with that tomorrow when i have time to mess around with it. sounds a lot simpler than i remember. i'll let you know how it turns out for me, and then from there if you guys need something else, we can see how that will work out as well. not really sure what other wrinkles we would need, but, i'm sure there are other things out there :P
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Conn
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I thought something like this: the whirlwind shows the coordinates where you are going to land (always 8th tile from the left, 3rd from down)

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Terra Branford
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Hmmmm... you mean the Old Man that gave you the clues about the different things to do in the weeks? Yeah... we don't really need that guy, since his advice is pretty much useful ONLY if you can cheat your way up to him somehow. Otherwise, it's all stuff you SHOULD already know. *Laughs* So if you replaced him, that'd be fine. At least for TQ/FQ. I don't think Duke would be happy with that happening in the main maps... even though it'd be for the Magical Key. :P

Either way, it's a good item to add at a later point, but I'm not going to push for it... because I know that you're going to be even busier than busy soon enough.
I'm officially retired from beta testing, and resign my duties to those who have the time to do it.
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Conn
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Yeah, it's a pitty that we must decide to renounce on these things.
However, if somebody likes to hack it, here's some infos:

the bribe man pointer: c8/3229 (not headered rom) change 01 to 61, then in this cave will be a redundant "Life was blown into Armos guy"

use the editor, add somewhere an island and a new (open) cave and add a 01 to the entrance with the editor (object selection 2, the second questionmark (resp. the first green "?").

Than, in this new cave the bribe man will appear. To let him give an item, copy all data from CD/8C00 - CD8fff (magic book) and paste to CD/D000-CD/D3ff (former bribe rupee).

The old man in the new cave now offers the magic book copy! Now you'll have to do something with the pointers between CD/D000 and CD/D3ff to load the (new added magic key tile) and to give it the correct effect (unlimited symbol to keys or whatever). That's it.

Of course it would be nice if we can make that place (island) only reachable by the whirlwind from the red ocarina, and if we can add this item to the start/select screen (however, I found no place where to add it there).

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Terra Branford
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That's a really tall order... I think maybe when you finish your business, you'll have figured it out to do it. :D
I'm officially retired from beta testing, and resign my duties to those who have the time to do it.
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