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| Faked Lost Quest pics make me want a tougher Zelda | |
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| Tweet Topic Started: Sep 29 2008, 12:05 AM (959 Views) | |
| aeroforce325 | Sep 29 2008, 12:05 AM Post #1 |
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Guardian Spirit
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I was looking through pages i never checked out on this site before and saw the Lost Quest fake pics. Needless to say after playing the BS Zelda roms (AST and 3rd/4th quests) I wish the difficulty was amped up a bit in the monster department. Like the roms actually containing a Giant Armos Knight with maybe triple toughness than that of a regular Armos Knight, and triple the damage. The Giant Ghost and the other fake pics Vel made. I also started thinking it be would interesting to have a bonus dungeon that included these beasts along with other dungeon bosses. Sort of like a Survival Dungeon type of deal. Find it and go into it with w/e equipment and life you may have, but get trapped til you completed the entire thing. Maybe have a bare minimum of so many heart containers, minimal equipment consisting of flute, bow and arrow, and step ladder or raft to access. Perhaps as a incentive to actually play through it without resetting the rom, there could be perhaps the triforce of courage making a slight appearance of sorts and maybe getting a bomb upgrade akin to Link to the Pasts mega bomb? Or something else? Maybe a enhanced life meter like in OoT? Although i think that would defeat the purpose of the blue and red rings... I know it probably isnt possible due to programming move sets and such to monsters who werent originally in the game like the OoT boss (I forget his name) but it is an idea that crawled into my head while looking at those fake pics. Not to mention it would be interesting to really have a life or death challenge out of nowhere. |
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| aeroforce325 | Sep 29 2008, 12:26 AM Post #2 |
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Guardian Spirit
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Now that i think about it....The mirror shield isnt in the BS LoZ roms is it? Perhaps that could be added as a upgrade to the shields? Not a whole lot of options. And i figure scratch the triforce of courage possible cameo. Also i figure the monsters could give the occasional item drop of some kind every now and then. health items kept to a minimum. I know.....I'm thinking entirely too much here. |
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| Conn | Sep 29 2008, 06:04 AM Post #3 |
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We call it life
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Yeah, at that time (7 years ago) I was thinking about a new story with Carroc (the big ghost) being the right hand of Ganon (which is also part of Zelda II-AoL) and putting Gleeok and the lamnolas into the roms. I actually do not know how to add new monsters... new items are possible, though hard, but I managed with the red ocarina/magic key. A mirror shield would be a nice idea, but which effect would it have that the magic shield has not? That reminds me that still a patch would be needed for AST with the cape and book of mudora... hopefully Euclid returns one day ![]() Adding a new dungeon whould not be too hard with Roto's editor. But to be realistic - most of your ideas are hard (not to say impossible) to set into the rom. I tell you with my hacking experience (where a simple patch like adding the subscreen save option took me for example 1 week). Anyway, these are nice ideas you got and we can dream
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| Tuf Pic | Sep 30 2008, 12:58 AM Post #4 |
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*The Thread Necromancer*!!!! :stalfos:
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Yes, very nice indeed!!!!
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| aeroforce325 | Oct 6 2008, 03:50 AM Post #5 |
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Guardian Spirit
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Yeah I know it would be difficult to add a bunch of new enemies and stuff. I dont expect anything like this to ever be done. To me it's just a crazy idea that popped into my head while looking at those faked pictures. Nothing more. Well I thought about the Mirror Shield because it could absorb damage and not downgrade like the Magic Shield does. Once it's obtained it becomes permanent, and could greatly reduce the amount of damage you took from projectile attacks. The Magic Shield on the other hand would block a good percentage of projectile attacks, but also let you get nailed pretty good as well regardless if you had it. Then of course it would downgrade to the Normal Shield once it took enough damage. Also the Mirror Shield could absorb, magnify, and redirect certain attacks back at enemies. It's a neat idea, but I can see that being a problem, cause of how it would work with limited control options. I dont know the specifics on how this game utilized SNES controls. I know obviously that the NES pad functions got ported to the corresponding buttons needed to make it work, but i dont know if they utilized the rest of the SNES pad buttons for other things in game. Another problem would be how to animate an absorbed blast shot back at an enemy? Maybe a lightning shot of some kind? Idk. I will also search around to see if any site has a detailed description of what the Mirror Shield does on a game to game basis. I dont know how many of the zelda games used this shield, but I do know the uses were different. Like in a Link to the Past it was used primarily to get past those laser eyes that would fire lasers endlessly and that was mainly it....Anyhow I shall search and see what i can come up with. |
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| aeroforce325 | Oct 6 2008, 04:55 AM Post #6 |
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Guardian Spirit
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Ok it's as I thought. The Mirror Shield in a majority of the zelda games....including CD-i games......Yes i went there!! So sue me!! J/K :-p Anyway.....All basically served the same function. To reflect most projectile attacks. I checked the CD-i games to see if they did anything different with the shield functions and well basically all they did with it was change the name to the Reflection Shield as it were named in a game walkthrough faq. That's basically it. OoT seems to be the only zelda title to give the Mirror Shield an absorbtion and redirect enemy blasts back ability, though as we know it was limited to only one boss battle, and limited to absorbing fire and ice magic blasts. So basically those would be the shields major drawing points. To further increase protection, and possibly absorb and redirect certain enemy projectile attacks. Personally I think this would be a true upgrade to the Magic Shield. I mean seriously, cause when I played the original LoZ and saw Magic Shield in the shop, I thought it did something cool, but nope. Just bigger and something that could disappear. Sure it helped me beat the game and all, but no cool magic effect? Not so magical there lol. At least if the Mirror Shield were added we'd have something with a true magic quality to it and did something magical. |
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| Conn | Oct 6 2008, 02:04 PM Post #7 |
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We call it life
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I think it would be a nifty effect if the mirror shield would reflect ALL projectiles back to the enemies - stones of octorocs, speers of moblins, etc... impossible for me to code (reflect code (dunno), enemies are hit by their own weapon, no place for new shield frames...), but a cool idea
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| Duke Serkol | Oct 6 2008, 03:53 PM Post #8 |
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Where'd that Princess go?
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But why would a mirror reflect a non energy/light based attack? Mirrors break when you throw rocks at them. |
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| Conn | Oct 6 2008, 05:28 PM Post #9 |
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We call it life
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Hmm, actually you are right . We should call it "magically reflect shield" then ![]() |
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| KiddoCabbusses | Oct 6 2008, 11:06 PM Post #10 |
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The overly enthused BS-X nerd.
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Actually, one other idea - perhaps the mirror shield could be used to block melee attacks/push enemies around in a manner more similar to the GB Zeldas? |
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| aeroforce325 | Oct 7 2008, 07:11 AM Post #11 |
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Guardian Spirit
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^^Idk if that would work. The GB zeldas let you map the shield to either A or B button to use it in such a manner. BS LoZ being a remake of the original LoZ follows the same code as the original where the shield is equipped automatically and randomly blocks attacks. It wouldnt allow mapping the shield to B. Basically it would need a whole re-write of some game code to allow it, and hopefully that re-write wouldnt break the game. And Con I actually thought about that idea of where the Mirror Shield would reflect more than just energy and light based attacks from enemies, but thought it would seem silly so I didnt mention it. Basically I thought that perhaps the shield could blast out a magical arrow similar to the sword blast when physical attacks from spears and stones were reflected back. That or we could program it to throw back one of those glowing skull things. Only this would damage or potentially kill a given enemy depending on what type it were. All this brainstorming really makes me want to have an extra dungeon with the Mirror Shield as the big prize for completing it. Also about Carroc. I had an interesting idea regarding him if ever the oppurtunity to add new enemies into this game becomes possible. My idea would be for him to be Phantom Ganon at first. Then as he takes a certain amount of damage in that form change to his true ghost self. While fighting him in his true ghost form, he could split into multiple ghosts at times where you would need to find the real one to damage him and force him to merge all the ghosts to a singular entity. |
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| KiddoCabbusses | Oct 7 2008, 07:31 AM Post #12 |
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The overly enthused BS-X nerd.
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The shield-blocking in NES Zeldas is anything -but- random. The shield blocks Link's front when he's not using an A or B-Button mapping, and WHAT it blocks depends on the level of the shield. I would assume that if we were to think of implementing a "Use the shield to push an enemy" style gameplay element, it'd simply be having Link run into an enemy with the high-level shield in question causing the enemy to move one grid like it was a block being pushed. |
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| aeroforce325 | Oct 9 2008, 01:41 AM Post #13 |
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Guardian Spirit
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It was quite random. I remember the magic shield blocking a magic blast from those mages and then not another if I were facing directly in front of them. Same with moblins spears and other projectiles. |
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| KiddoCabbusses | Oct 9 2008, 06:59 AM Post #14 |
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The overly enthused BS-X nerd.
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I have not experienced any randomness like that of the sort o either the NES Zelda or the BS version. Remember, it doesn't just have to do with where you're facing - your current status also effects things. Idle and walking have the shield ready to defend your front - attacking or using items does not. Also, if I recall right, in one of the versions mages are introduced around the same time as like-likes- monsters that ate your shield. Since only a Magical Shield protects against their magic, it could've fairly reasonably been that you have not been paying attention and lost it to one of the like-likes. (On that note, the possible idea could be that the next shield upgrade is merely "A Magical Shield that Like-Likes don't eat.") |
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| Conn | Oct 9 2008, 01:54 PM Post #15 |
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We call it life
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If I was Data from Starship Enterprise (and believe me, I wished I was him often while doing the very complicated and hard hacking work...), I'd include 2 new dungeons - one with Gleeok and Lamnolas guarding the triforce of courage - one with the mirror shield that reflects everything (the idea of the magically arrow reflected is great!) and carrock as final boss which you can only hit by reflecting his magic. As for the mirror shield idea necessary for Carrock, isn't new. Play Zelda Mobile The latest version (3.8) Download 3.8 But for now I'd be happy if there was a japanese translating those textboxes!!!! |
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. We should call it "magically reflect shield" then

9:16 AM Jul 11