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| Faked Lost Quest pics make me want a tougher Zelda | |
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| Tweet Topic Started: Sep 29 2008, 12:05 AM (960 Views) | |
| KiddoCabbusses | Oct 9 2008, 04:09 PM Post #16 |
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The overly enthused BS-X nerd.
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I don't particularly feel like the Triforce of Courage should be thrown into this game, as that would make Zelda 2 sorta pointless. .... And if that was the intention, then hush. >_> I'd say that rather than add any dungeon in particular, the final dungeon should be extended to a size much more comparable to how it originally was in the Famicom game, and perhaps feature a nice Boss Rush. Gleeok and Lamnolas, if present, would probably be guards for items that would give you a nearly unfair advantage against Ganon (One of which would probably enable you to Track his Movement (Lens of Truth, I guess.). The other one likely being the mirror shield, at the very least being able to guard his attacks.) |
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| aeroforce325 | Oct 10 2008, 06:15 AM Post #17 |
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Guardian Spirit
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Idk, though i do know the collision detection would have to be completely re-written with the Mirror Shield in mind for your idea to work. About Carroc. I like my idea best for him, but any idea would do just as good I suppose. And Zelda Mobile. I honestly like playing completed games. A couple demos would ruin the whole game if I got used to it too quickly before the final release. Also I hate playing with a keyboard. The Triforce of Courage. I suggested a sort of cameo, cause if the Links in OoT, Wind Waker, and Twilight Princess all had that marking then wouldnt it be safe to assume that this Link in classic has it? I mean what if the Triforce of Courage made itself known where we see a glow of it surround Link? Like an indicator that he is ready to find it, but wont find it til Zelda 2 Adventure of Link where Zelda is placed under a spell? This would only work in the classic remake edition of BS Zelda cause Link was made the main character there instead of the mascot. Maybe that could enhance his life meter? Remember Link has the courage to find and complete the Triforce in Adventure of Link without having the Triforce of Courage. This little cameo would explain that in a way. |
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| KiddoCabbusses | Oct 10 2008, 07:13 AM Post #18 |
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The overly enthused BS-X nerd.
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According to the manual for Zelda 2, Link does not discover the crest on his hand until Zelda 2's prologue, when he initially learns of the "other" Princess Zelda from Impa. (or the same, sleeping Zelda, depending on the version and continuity confusion.) Having Zelda 1 end like that would be kinda strange. I'd likely save it for a homebrew Zelda 2 port project or something. |
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| Duke Serkol | Oct 10 2008, 10:00 AM Post #19 |
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Where'd that Princess go?
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Kiddo Cabbusses is doing a fine job of laying it out as it is... so I don't really have anything to add :lol: |
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| Conn | Oct 10 2008, 01:59 PM Post #20 |
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We call it life
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About the Triforce of courage... we could add it (Impa is holding it), and when you touch it, she will say "you're the chosen one, but this time you will only gain a power" and you will receive an upgraded weapon (maybe mighty boomerang or whatsoever) and then she vanishes with the triforce. |
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| Terra Branford | Oct 10 2008, 03:55 PM Post #21 |
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Officially retired
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I hate to say this, but NO. We do NOT need to have the Triforce of Courage suddenly popping up in the game, Impa giving you powers, and other crazy not-Zelda 1 stuff coded into the BS Zelda game. Seriously. If you really want it that badly, download the PC Zelda game maker and create your own "Legend of the Zelda where I make cool stuff do things!" game. |
| I'm officially retired from beta testing, and resign my duties to those who have the time to do it. | |
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| aeroforce325 | Oct 10 2008, 04:18 PM Post #22 |
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Guardian Spirit
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Interesting idea, but as I recall the Triforce of Courage was a perpetual unknown until Zelda 2 where it was revealed that Link needed the complete Triforce with all 3 parts to lift the sleeping spell from Princess Zelda. It was hidden away. And from the looks of it Impa knew about it sort of. My idea pertains to the non-cannon ideas that courage resided in Link. IE: comics, cartoon series, and w/e else that says this. Like they are linked, but obviously in the games they arent linked in such a manner as the comics and cartoons say. This could make his crest glow briefly once and he wouldnt know what it meant until Zelda 2 when it glows again more prominently. It would be a sign of things to come so to speak. Like he was meant to find it and complete the Triforce later on when his crest glows more prominently in Zelda 2. Like Courage acknoweledged briefly that Link was ready to find it. The crest glows only when the person representing a part of the Triforce is near or shows that aspect of the piece in question. That's all I'm saying. I know the story wise stuff kiddo is saying, but we could explain things in whatever way we felt appropriate. |
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| aeroforce325 | Oct 10 2008, 04:38 PM Post #23 |
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Guardian Spirit
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Lol Tre. IM not trying to go non zelda 1 on you here! I'm trying to stay within the bounds of zelda 1 as much as would be tolerated. Con with his Impa idea I dont agree with since as it's known Courage is a unknown piece of the Triforce until Zelda 2 reveals that a completed Triforce is needed to lift the sleeping spell. And it seems Impa merely knows about it somehow. Then again she is a Sheikah as well so.....Anyway a piece of the Triforce acknoweledging the one who represents it most isnt too far fetched in my opinion, cause Courage isnt even on the same continent as where Wisdom and Power were, hence why i say a brief glow of links crest could appear and fade, and give the upgrade. |
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| Conn | Oct 10 2008, 11:34 PM Post #24 |
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We call it life
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Interesting that we quarrel about a piece of shit. I will not do any further coding work anyway Though, I like this discussion. Isn't there an old man giving you the triforce of courage at the end of Zelda 2? This could be Sahasralla... oh, I'm getting to the boundary getting a Tuffy Anyway, you seem to have some nice ideas aeroforce... what I do not like in my TQ/FQ is that Zelda rescues Zelda. Best was if I had the option to rescue the oposite Character, means, if you play Link yu rescue Zelda, if you are Zelda you rescue Link. But this is not possible, I only have one chaacter that can be rescued. A dilemma. I could use an old woman there (Impa) or the girl/boy mascott to be rescued... Or you fight with Impa instead of Zelda. Dunno... |
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| aeroforce325 | Oct 11 2008, 05:56 AM Post #25 |
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Guardian Spirit
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Yeah an old man appears after you beat the phoenix and gives you the Triforce of Courage. Tough to say if it could be Sahasralla though. Though Link to the Past and Adventure of Link are set at least a few hundred years apart so who knows. Him being a sage probably allowed him to live a few hundred years or maybe it didnt. Also I think I'm seeing a correlation between the Knights of Hyrule that are mentioned in Link to the Past and those Knight statues that stand at the front of each palace in Adventure of Link. Obviously they arent enemies and if anything actually help you when you hit their heads by dropping magic containers. Sahasralla talked about the Knights and how they came to be the boss of the first dungeon in Link to the Past. Perhaps those Knight statues represent them instead of armos in Adventure of Link? They stand guard at each palace entrance and dont spring to life to kill you so what else could they be? And I agree about this conversation. It is quite interesting to chat about things and draw these conclusions no matter how far off they are. |
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| Conn | Oct 22 2008, 04:47 PM Post #26 |
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We call it life
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I like all new ideas ![]() Though I think TQ and FQ are on their final stage now, since I was able (with some tipps of Mottzilla) to let Zelda rescue Link and way round! |
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| Terra Branford | Oct 23 2008, 03:49 AM Post #27 |
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Officially retired
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Congrats on pulling that off, Con. I figured you could do it. |
| I'm officially retired from beta testing, and resign my duties to those who have the time to do it. | |
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| aeroforce325 | Nov 9 2008, 05:58 AM Post #28 |
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Guardian Spirit
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I had an interesting idea as to how things could be added without hacking and editing the BS LoZ roms. Basically I've been looking around this site for other roms and saw other things that got me thinking. First in the BS Zelda on PC section here on the site I saw a project by Phantom Menace that involved adding BS LoZ sprites to what's described as the original LoZ. I'm assuming NES version. This original LoZ has Gleeok and a few other enemies not found in BS LoZ, but that isnt where I'm getting at with this. Second. In another topic post on this forum I saw a mentioning of a tool to convert NES roms to SNES roms. This would work for conversions. Now what my idea would involve is basically taking BS LoZ third and fourth quests and transplanting them into an existing NES rom via the tools you all already have as the project I'm mentioning makes use of BS tiles in a lot of the rom from what i can tell. Tools like map editors, dungeon editors, item editors, and so forth. Would it be theoretical to assume that this is possible and that adding monsters not seen in BS LoZ can make an appearance by keeping them intact in the game rom data, and applying Vels sprites to them? Sure some things may have to be reworked a bit, and may take time to do, but it would be possible correct? And seeing as how Zelda Classic was used to make the project I mentioned then wouldnt editing in Carroc be slightly easier? Maybe my extra survival dungeon and mirror shield idea? Then converting it all into a SNES rom? It would be awesome if this cracks everything wide open! Cause to me this should theoretically work. The rom conversion tool is mentioned in this topic on post 11 by Kiddo. http://z9.invisionfree.com/bszelda/index.php?showtopic=750 Seeing as how third and fourth quests are based on traditional Zelda I think this is would be a workable idea. Though labeling the roms BS probably wouldnt apply no more as an original LoZ rom would be used for the conversion. Again i dont expect any of this to happen at all, but I feel posting my theories could help in doing things not previously doable in the BS roms. Like for example doing a transplant of sorts of third and fourth quests to a NES rom and keep w/e data that isnt present in the BS LoZ roms intact and just use their existing code to do w/e with them and give them fresh BS sprites. |
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| Terra Branford | Nov 9 2008, 06:50 AM Post #29 |
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Officially retired
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Hmmm... that IS an interesting idea... a difficult one to pull off... but it would be interesting. I think in some ways, you could do it... but I don't know how. Even with the conversion tools you're talking about. Plus, keep in mind that the rom data from the SNES game would be SEVERAL times larger than the NES game... |
| I'm officially retired from beta testing, and resign my duties to those who have the time to do it. | |
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| KiddoCabbusses | Nov 9 2008, 07:22 AM Post #30 |
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The overly enthused BS-X nerd.
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Ah, yeah, I recall FC2SMC. It was a peculiar idea. I think that works more like an emulator, though - so even running off a Super Famicom you'd be stuck with Famicom limitations. I don't truly know how helpful that'd be at all for anything BS Zelda specific. (One funky idea - do an actual NES hack of Zelda into BS Zelda? Clock, Time-related events and all.) Other than possible sprite/music resources I don't think anything that applies to Zelda Classic would help with BS Zelda. I recall we have an old map editor on the site - it's only decent for overworld hacking, though, and has no real expandability I can think of. I think the best way to help with the hackings is to try to figure out how to set it up to edit dungeons and expand the overworld past the original game's limits. (at the very least, if we got Dungeon editing down it'd be possible to edit Map 2 into Map 1 - an easy way to fix our Map 1 specific glitches.) Any new monsters would likely need to be coded in via ASM. |
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9:16 AM Jul 11