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time begins at 3:07 instead of 18:07
Topic Started: Jan 10 2009, 01:05 AM (278 Views)
zeldarocks
Child of Destiny
Why does the time begin at 3:07 instead of 18:07? In the origianl broadcast week 4 begins at 18:07 instead of 3:07, shouldn't we want it to be as faithful to the original as possible?
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SmashManiac
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Legend
Since hour digits aren't important to gameplay, it has been hacked to display the current week instead.


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Conn
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We call it life
Admin
Every of the 4 weeks began at 18:07 (original broadcast time).
For the emulated version we need a time to differ the weeks, and it is (even if we wanted to) not without a great effort possible to change this. Also, I guess players do want to see in which week they currently are.

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KiddoCabbusses
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The overly enthused BS-X nerd.
Just out of curiousity, Con, I'd like to try making ROM patches where the week change is hard-coded in.
(This is for the sake of a "restored" BS Zelda in a more proper sense, meaning they'd resemble what the original ROM dumps may have looked like.)
I've been trying to dig into our data, but a lot of our documentations are seemingly based more on Roto's hack than the original ROMs, and that bugs me. :( Any advice for this?
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Conn
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The begin code should be
c5/bc9a a9 00 (begin at week 1), not headered and original rom. This might differ in Roto's work. a9 01 is week 2 and so forth.

In our week 3 original dump of map 1 the value is a9 02.

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KiddoCabbusses
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The overly enthused BS-X nerd.
Thanks for that info. Now I'll just need to figure out why the World Map and "this Week's Objective" screens aren't modified with that hex value (Worse case scenario, I can force them, yes...?)

Then The Map 1 Week 3 can just have the bosses/ending fix, I'd say. hmm.
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Conn
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The objective screen is for each week at the same place, and week specific. DN's patch made a copy of all objective screens and made a choice "week 1 - branch to this screen", similar as I did with the wait signs.

Yes, week 4 is except this thingies completed in the rom's data.

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