| Welcome to BS Zelda. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Get in Chris Houlihan's room constantly!; 100% reproductible! Yay! | |
|---|---|
| Tweet Topic Started: Feb 16 2009, 07:59 AM (2,690 Views) | |
| MadHatter | Feb 8 2010, 07:27 PM Post #31 |
|
Oracle
|
OK I got it now. I upgraded to 1.52 and it works perfectly. I have .mov versions of all the seven videos I described earlier and they all work fine in QuickTime (although VLC still can't run them for whatever reason...). While looking up how to get it to work I discovered that Zelda in particular has weird issues with version 1.51 which I think may explain the inconsistent recording from what I was witnessing with my own eyes. Furthermore, the QuickTime conversion has a fatal bug for 1.51 as well. Sadly videos and freeze-states are incompatible between versions so I had to re-record everything. Anyway it's all done now. What a pain.
|
![]() |
|
| Garrett | Feb 9 2010, 04:18 AM Post #32 |
|
Oracle
|
Duke did not see the Chris Houlihan room when rebuilding the map, so even if it is possible to access it it would probably be a black screen or empty room or something like that. It's also possible that AST was built on newer code (as was the case with the GBA version), making the room's suggested purpose unnecessary.I abandoned the text-only walkthrough ages ago; the new version is completely rewritten and fully illustrated. It still has errors and omissions in some areas but is overall a vast improvement over the old one. |
![]() |
|
| MadHatter | Feb 9 2010, 04:50 AM Post #33 |
|
Oracle
|
Yeah part of the "problem" with finding the room in AST is that the level design is set up so most of the glitchy holes have been replaced by staircases in AST or simply removed. The only way I can imagine doing it would be through the grave stone and even that I've tried like a million times. The code was probably improved as well considering that news of the room's discovery was already out as early as 1993. Also I agree with the empty room idea. I suspect if there is a failsafe it doesn't look anything like the C.H. Room we know. And I doubt it would have a message in it. Honestly, given the way the game was broadcast and all, I wouldn't be terribly surprised if the failsafe (if there is/was one) was just to get dumped back in BS-X Town. As for the walkthrough, the strategy wiki version looks good except the list of timed events is identical down to the 18:99s. It needs to be updated with info from here. Actually I'd be pretty satisfied if the one we had up here at the BSZ Homepage was the most official version out there. All things considered, this is probably where most people come to get the game in the first place. |
![]() |
|
| mariofan5000 | Aug 31 2013, 11:14 PM Post #34 |
|
Hero Hatchling
|
Remove the "*", as I've just tried it, it works. |
![]() ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ Unused sprites from AST. .▲ ▲▲ | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · The Legend of Zelda Series · Next Topic » |






It's also possible that AST was built on newer code (as was the case with the GBA version), making the room's suggested purpose unnecessary.

3:12 PM Jul 11