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Back Ground Graphics go above Char; possible bug
Topic Started: Aug 8 2011, 03:55 PM (5,382 Views)
MasterOfPuppets
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Oracle
Thank you again and sorry for bothering you!
My YouTube Channel: https://www.youtube.com/user/NintendoRepairs
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Conn
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We call it life
Admin
not a biggy, don't worry B)

So what's next? The voice acting?

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Duke Serkol
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Where'd that Princess go?
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Yeah, that'll probably be the next big thing to happen (if anything because there's nothing else left :lol:)
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Conn
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We call it life
Admin
I lay back and relax and watch from my retired status what you are up to do ^_^

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KiddoCabbusses
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The overly enthused BS-X nerd.
Hey guys, I'm gonna try making a go at doing tests on my sd2snes.

Does anyone here want me to look out for anything in particular?
I noticed the "old" roms have modifications that go to March 3rd. What was modified in them again? I'll be taking a look....
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KiddoCabbusses
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The overly enthused BS-X nerd.
Updating again with a note to anyone who has this highly specific setup;

If you have a
1) Japanese Super Famicom
2) Connected to a Satellaview hardware base
3) Using an sd2snes

Please REMOVE The Satellaview Hardware base before playing the ROM. It will NOT WORK if the Satellaview hardware is connected. You will get a 00:00 timer, your bee will be out and when gameplay starts you will get NO ITEMS, rendering the game unplayable.

I've been discussing this with ikari as we speak, as it seems it may be a sd2snes-specific issue (I did not experience this with the Neo Myth.)
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Conn
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We call it life
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Quote:
 
Please REMOVE The Satellaview Hardware base before playing the ROM. It will NOT WORK if the Satellaview hardware is connected. You will get a 00:00 timer, your bee will be out and when gameplay starts you will get NO ITEMS, rendering the game unplayable.

I've been discussing this with ikari as we speak, as it seems it may be a sd2snes-specific issue (I did not experience this with the Neo Myth.)

If it doesn't affect emulation compatibility we can change the prepatched roms themselves.

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KiddoCabbusses
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The overly enthused BS-X nerd.
If you ever have the time, try discussing it with ikari. I'm posting it as an "issue" on the sd2snes github.

https://github.com/mrehkopf/sd2snes/issues/11
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