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| Zelda 3 Single Hacks; For your choice | |
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| Tweet Topic Started: Aug 11 2013, 10:16 PM (6,135 Views) | |
| Conn | Oct 8 2013, 03:04 PM Post #46 |
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Maybe I have time this evening yet. NO, there's not much difference. But I hacked this game 10 years and made a cut. It's more psychological I guess and the fact that I don't want to hack 2 games parallel. I'm retired, this time for real. |
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| Duke Serkol | Oct 8 2013, 05:49 PM Post #47 |
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Where'd that Princess go?
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Ah yes, psychologic effects and computers, I know how that is. Sometimes, just the way my files are organized determines how I feel about working on them. A neat folder with few files in it feels inviting while one with dozens has some kind of intimidating effect, even if I only need to work with just two of those. I can't even begin to imagine what it must be like to stare at a folder dreading the mess of code that waits for you in there
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| Conn | Oct 9 2013, 02:28 AM Post #48 |
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So here's my last patch for bszelda (really I had no fun at all). Also did it the hard way with vram replacement of the /2 with /4 (which nearly was... think about a fitting word). Since it doesn't downgrade (not even through the bat) you can replace the native tile and this will do the trick! http://bszelda.zeldalegends.net/stuff/Con/ast_l2meter.zip I will give the patch a short evaluation time (I don't expect many bugs) and then I'll upload and prepatch the MQ versions (works on both AST and MQ). |
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| Duke Serkol | Oct 9 2013, 01:56 PM Post #49 |
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Where'd that Princess go?
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So... basically it's like a redirect? It points the game to another memory bank where you could fit the 4 tile? Well, any way you made it, awesome results! ![]()
I can handle that, if you prefer (you seem really tired of dealing with this stuff... and you evidently wouldn't have if I hadn't asked wheter or not the code was in AST too, so it's kinda "my fault" ;)) |
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| Conn | Oct 9 2013, 10:23 PM Post #50 |
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No I did a replacement of the /2 tile. As soon you get the second upgrade, it will be transformed into /4. It's the same tile in the same bank but only repixeled. i did some tests. Critical: dying, new game etc. But it works fine in my tests... anybody should make a test though. Ah, patching mq3, and mq4 is easy ^^ as for the site: I don't merge it with complete item hacks (this will give problems with the complete patch)....and this actually isn't a new item. So you should place it below pot smashing...? Please send me an update list if you want to handle it. btw: attached is a pic of the vram. You see, there's no free space left (next to the "!" is maybe one but this also could be used for black-no item). I framed the /2 with red. When you get the upgrade it will be overwritten with /4 and everything is fine
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| Duke Serkol | Oct 10 2013, 12:36 AM Post #51 |
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Yup.
Will do after the testing is done and the patch has the Official Con Seal of Approval ![]()
I see, neat trick! |
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| Conn | Oct 10 2013, 12:49 AM Post #52 |
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best is maybe you test in w2 at bat, carry (or not) the srm to w3 rescue the priest, die, start over, start new; carry the upgrade into w4 with a srm, see if you still have it, die start over... that stuff ^^ |
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| Conn | Oct 10 2013, 01:59 PM Post #53 |
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So, here's what you've waited for: The all-in rom: http://bszelda.zeldalegends.net/stuff/Con/all-in.zip Start with the first save-state to visit the grand fairy. Throw in your powder to receive the L3 meter, throw in your bombs to gain the... what????!!!!!! Cool ![]() Start with the second save-state to check out all other items (walk until rescuing Zelda to get them all). Use your flute to visit the witch! |
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| Duke Serkol | Oct 10 2013, 02:25 PM Post #54 |
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Cool is right! Unfortunate though that due to the game's limitations they can only be used on the overworld. I would have loved to try those on some bosses (like Vitreous whom I used to fight with bombs) Anyway, there's a problem with the text when you get them: the words "button but" don't fit into the box and wound up above the line below them (I can put up a screenshot, if you want). Also I think you forgot to apply the break vases patch, but that's no big deal of course, it's a simple matter to apply it later. |
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| Conn | Oct 10 2013, 06:24 PM Post #55 |
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ok, fixed that, added the pott destroy, also a patch that makes you move the blocks unlimited time (only! if you have titan's mitt). Furthermore, I added the icerod freezing water, but not with a gfx that replaces the tiles (so they look like mud but it they are working). Redownload from above |
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| Duke Serkol | Oct 15 2013, 07:02 PM Post #56 |
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Where'd that Princess go?
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Magic Upgrade patch is up! |
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| Conn | Oct 31 2013, 05:00 PM Post #57 |
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phew I'm getting sick of implementing new items. New additions: Nimbus and Fairy Flippers:
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| Conn | Oct 31 2013, 05:03 PM Post #58 |
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And here's the Rom to test: http://bszelda.zeldalegends.net/stuff/Con/all-in.zip (also part is the Pegasus boot direction Change, Gold potion, feather, block sword destroy, unlimited block move etc...) |
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| Duke Serkol | Nov 1 2013, 02:04 AM Post #59 |
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Amazing as always! But... are you sure you don't mean "pray for divine bees"? ![]() |
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| Conn | Nov 12 2013, 01:19 PM Post #60 |
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Again some updates. I was able to implement the superbomb in dungeons. Also fairy flippers, slingshot (replaces L1 bow), lucky shield, hurricane spin are new ![]() http://bszelda.zeldalegends.net/stuff/Con/all-in.zip Screenshots: ![]() ![]()
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3:12 PM Jul 11