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Southern Realms; Main thread and Latest Release; Latest Release 17/07/10
Topic Started: Feb 12 2010, 08:52:01 PM (25,283 Views)
Jubal
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This is Mount & Blade as you've NEVER seen it before. Southern Realms adds a lot of variety to the game, giving you more opportunities, skills, and... and I'll let the features list do the talking, since I'm rather chuffed with it myself.

MBRepsitory Download Link

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Main Features List:
- Map almost doubled in size from native, showing the Nord homelands, the mighty Empire of Gorinia to the south, and more!
- An extra 18 factions, each with new lands, troops, and heroes.
- Naval travel and combat adds a new dimension to the game; battle cutthroat Nordic pirates or the proud Alanian navy at sea with 2 different ship types and improved boarding ability.
- Foxyman's formations give you the ability to command your troops with deadly precision, but beware; morale failing is now a real problem that can crush the cohesion of your forces.
- Huge troop trees, including several non-faction ones.
- Religions; join the Orinite, Varalite, or Conirile churches to gain access to their holy men, healers, and (of course) battle-hardened religious warriors...
- Face enemies with powerful special abilities such as healing nearby troops, raising morale, or even regenerating health in battle.
- Become a Town Watch commander, with control over the defences of one of the many new or old cities in Calradia
- Hunt deer and boar for food or trophies; these latter can even be taken and sold to those who want them...
- New locations, including country taverns, two universities, and the rogue outpost at Jarren's rock
- Learn one of three skill sets, allowing you an incredible amount of choice in your character development. Either train as a barbarian with the Doaghan, or an Assassin in the alleys of Harlaushia, or learn the arts of command with general Tataca.
- Pubs are rather more interesting; meet the gamblers and drunks of Calradia, along with new mercenary forces that you can hire!
- A ton of other special features; villages now spawn refugee parties when burned, new bandit types roam the map, several companions require quests to allow you to hire them, and troops can be hired in city marketplaces.
- Other new features include shield bashing and spear bracing, both employed by the AI as well as your own forces.

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Edited by Jubal, Jul 17 2010, 12:50:33 PM.
I am Jubal the modder, Jubal the wayfarer, Jubal the admin. And I have come to you now, at the turning of the tide...
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+Silver Wolf+
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Howling at the moon...
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Finally ! Downloading ...
"We fight them with our steel, we fight them with our courage, but above all we fight them with our faith in Sigmar."
Magnus the Pious, at the Battle of the Gates of Kislev
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Marcus
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I am a badly edited piece of concept art

Hell hath frozen over, surely.

In all seriousness though, great work. :D
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Jubal
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:D
I am Jubal the modder, Jubal the wayfarer, Jubal the admin. And I have come to you now, at the turning of the tide...
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Bridgeburner
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Jubal i have returned to you!!!!!! Its been a while and i open this up and BOOM SR is done!!!! im downloading now and cannot wait. good job my frumpy british friend.
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Jubal
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Good to see you back; hope you enjoy it! :D
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Enar
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Awesome mod!!! Thank you Jubal.

Having a blast playing but I am getting a lot of lag on the world map. I thinks its from the ships. Is there anyway to git rid of them so it just shows groups walking across the water. It would look odd but way better than the lag. I seen this work in Roots of Yggdrassil Mod but unsure how it was done.
Edited by Enar, Feb 15 2010, 10:01:04 PM.
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xGhost4000x
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I completely missed the new release. I'll d/l it in a bit. I have to finish my current bout of AI mesh editing.
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Jubal
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Enar: are you playing with all parties visible? If you do, it will lag unavoidably.

The trouble is not the ships, it's just the sheer number of parties on the SR map. There are tons and tons more than in native, and all the little walking animations create the lage.
I am Jubal the modder, Jubal the wayfarer, Jubal the admin. And I have come to you now, at the turning of the tide...
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Jubal
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Enar: are you playing with all parties visible? If you do, it will lag unavoidably.

The trouble is not the ships, it's just the sheer number of parties on the SR map. There are tons and tons more than in native, and all the little walking animations create the lage.
I am Jubal the modder, Jubal the wayfarer, Jubal the admin. And I have come to you now, at the turning of the tide...
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Tacitus
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I just started playing for about half an hour now, and have run into my first issue. I was contracted by a fellow in haralushia to whack a dude in a town named halshan. The problem is that when I enter the village, i end up with an error code by the name of "Unable to load scene objects! scn_village_105". While I know this is not exactly a bug, since you have most likely not finished scening this place, i was thinking a list could be drawn up of all the currently scened and unscened areas.

Also, i found it funny that my father could be a "Priests" when starting out. While I am guessing that is a placeholder, it seems like an easy fix.
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Jubal
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I know the sentence doesn't make sense with the priests thing, but the logic does. I'll edit the top of the menu or something so the English works as well as the theory.

You are wholly correct that not all scenes are done; xGhost4000x is doing a sterling job, but it's pretty difficult to scene a mod this big. If you take a look at the "SR: How You Can Help" thread there's more info on how you guys playing the mod can chip in there.
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Gmd
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cant wait to play it, it happens to of brought me back to exilian after ages of being away, downloading now :D :P

oh and mallardia FTW :P
Edited by Gmd, Feb 21 2010, 12:33:52 PM.
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Marcus
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I am a badly edited piece of concept art

Hope you stay a while eh?
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Gmd
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ye hopefully :)
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