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Necromunda - Underhive Battle Reports
Topic Started: Oct 14 2008, 07:40 PM (1,029 Views)
Rick
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The first game in the Underhive was a whitewash for the Ratskins, as they took plenty of casualties without being able to take even a single Enforcer out.

The generated scenario was "Scavengers", one that has loot counters being placed on the board and the gangs attempting to grab them whilst preventing their opponent from doing the same. Unfortunately for the Ratskins, Enforcers have no need of money, as everything is provided for them. This led the smaller Enforcer patrol to concentrate exclusively on killing outlaws.

The scenario is further complicated by the "monster roll" - a d6 can be rolled each turn, and on a 6, the fighter who is furthest away from any other model is attacked. This managed to occur 3 times in the first 4 turns, all against the same gu, leading to him being left generally out of the battle.

With the Enforcers encamped under a tower near the single loot counter, the Ratskins were forced to take the initiative and move out in the open to grab the loot. Unfortunately, one of the Enforcers waiting was armed with a plasma gun, and he fired it on full power into the Ratskin advance party, taking one down and causing the other two (the leader and shaman) to break and run for cover. With the Ratskin advance in tatters, the Enforcers sent their cybermastiff (a robot dog) tosniff out the 3 Ratskins providing lasgun cover for the advance. The vicious dog managed to take all 3 out of action in successive combats.

With the Ratskins pushed back into the terrain around their own deployment area, the Enforcers moved out of cover and behind the barricades in the town square, keeping up a steady stream of bolt gun and plasma fire as they went. The Enforcer sergeant, who had had a quiet game, picked up the loot counter just before the Ratskins failed their bottle roll and fled the area.

The loot counter was found to be worth just 10 credits. One of the Ratskins, enraged with his leader for leading a raid on an Enforcer patrol for just 10 credits, is rumoured to be plotting to assume leadership of the gang himself...
Edited by Rick, Oct 26 2008, 07:25 PM.
Rick

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Formerly known as the Black Dragons

Won: 6 / Lost: 3

Star Player: Styx (32 SPPs)

Total Team Value: 1,840,000

Read the coach's review of our first season here



Foxwig Games
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Piggy
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There was indeed a leaderhsip battle in the Ratskin camp as a boisterous ganger overthrow the elader of the gang in a man on man knifefight.

The second game in the Underhive proved another heavy loss for the Native Ratskins. Amidst the chaos of an impromptu Hive Quake, they attempted to make a hit on the leader of the fragmented van Saar.

With gang members scattered in around the city scape, some having note ven arrived and the leader and his envoy caught in open ground, it didnt look good for the van Saar early on, despite miraculously escaping the faslling debry caused by the eqrthquake. As the Ratskins fanned out and attempted to surround the van Saar, reinforcemnts arrived, abeit at the other end of the board, and it was enough to hearten the beleaugered van Saar. Making a dash for the mass of buildings in the centre, they hid as best they could among the mass of burned out buildings and walkways, the Ratskins unable to get a handle on them.

Meeting up with their reinforcemwents, they were able to bring their forces to bear. The van Saar heavies opened fire across the open ground they had just travelled through at the Ratskins hiding in a demolished building, whilst a task force of gangers and Juves began climbing the the various levels of the city to flush out the ratkins who climbed ever higher to avoid the van Saar.

Desptie 3 van Saar being picked off by the ARatskin marksmen and falling from a great height (one of whidhc being taken out of the game entirely), the firepower of the van Saar was too much as they hunted down the Ratskins one by one. The batttle ended when, after intially dodging a shot from an Autogun, the new Ratskin leaders momentum sent him falling from a great height to the floor below.



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Matt
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Rick
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The Enforcers continued to keep the peace in the town of Traitor's Gate. An uppity gang of Van Saar, the Boomtown Rats, attacked a team out on patrol without provocation. The scenario was a straight gang fight.

Holed up in a disused factory, the Enforcers came under heavy fire. Corporal Giant, wielding his heavy stubber, took early advantage of his range by laying down suppressive fire onto the opposing heavy, inflicting him with a flesh wound.

Things started to look grim for the Enforcers as the ammo started to run low. The heavy stubber spluttered and died, leaving Giant firing sporadic bursts from his bolt pistol. Private Buell's shotgun failed, and private Perrier gasped as his bolter required an ammo roll, but fortunately, it ws fine.

Meanwhile, the Boomtown Rats were moving rapidly forward, trying to flank the Enforcers' defensive position and deny them the cover that had kept them going. Several of the juves made a break for it, trying to get in and amongst the Enforcers, but no matter how much firepower was poured towards them, the Enforcers just didn't go down. Corporal Hershey went down once, but recovered to fight on with a flesh wound.

The Van Saar began to take casualties themselves. Even though they had outnumbered the Enforcers two to one at the start of the game, they were suffering flesh wounds and men down with almost no reply, and were soon forced to bottle out voluntarily.
Edited by Rick, Oct 26 2008, 07:26 PM.
Rick

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Formerly known as the Black Dragons

Won: 6 / Lost: 3

Star Player: Styx (32 SPPs)

Total Team Value: 1,840,000

Read the coach's review of our first season here



Foxwig Games
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Rick
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Rumours of a recent hivequake having turned up some valuable technology in a long-abandoned area of the underhive brought several gangs sniffing around this week, with a Van Saar gang, an Orlock one and a group of Ratskins scavenging among the ruins. The word got back to the precinct house and a team of Enforcers was despatched to the scene to deal with any violence.

This was a 4 player, "all against all" game, worth double. With 3 of the 4 loot counters on raised platforms and howling winds preventing any non-Ratskin from climbing above ground level, scavenging quickly became of secondary importance. The Orlocks and the Van Saar opened up against each other immediately, whilst the Ratskins moved stealthily into the battlefield. The Enforcers, who had come equipped for riot duty (all pistols and shields) found themselves far removed from the action areas.

The Orlocks were soon looking worse for wear, and having secured two of the loot counters (thanks to their ratskin scout) voluntarily bottled out of the area. The ratskins, with the Enforcers hard on their heels and the now-unengaged Van Saar ahead of them, soon followed. The Van Saar, unwilling to take on a still-fresh Enforcer patrol (not only for fear of casualties but also for fear of being outlawed), ran after minimal casualties.

The Enforcers, having been out of position for the whole battle and never really influencing it, were declared the winners.
Rick

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Formerly known as the Black Dragons

Won: 6 / Lost: 3

Star Player: Styx (32 SPPs)

Total Team Value: 1,840,000

Read the coach's review of our first season here



Foxwig Games
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Rick
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The Enforcers picked up yet another routine win. Dredd led a patrol into the deepest reaches of the hive, and there the team encountered a Ratskin gang and an Orlock gang going at it. The Enforcers advanced, taking names and kicking asses, and ended up capturing the Ratskin leader (as the Orlocks got away). Confiscating some of the loot, as well as the Ratskin's weapons, the Enforcers went on their way.
Rick

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Formerly known as the Black Dragons

Won: 6 / Lost: 3

Star Player: Styx (32 SPPs)

Total Team Value: 1,840,000

Read the coach's review of our first season here



Foxwig Games
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Bennett
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The newly formed Berkampers gang from the house of Van Saar tested their skills against a rival Spire gang tonight. The game started with the Berkampers feeling slightly confident that they could defeat their opponents with ease as their local source informed them the Spire gang were such a small force, but boy were they ever wrong and their inexperience showed.

The game started with the Berkampers taking a standard defensive gun line stratergy ready to lay down some heavy fire and hopefully cause as much damager as possible as the Spire gang advance on their position, but their eagerness to get into firing positioned left them vunerable to a sneaky infiltrator.

The Spires took the initiative and easily caught the Berkampers off gaurd and unprepared as the Van Saar gang was preparing to fire on the advancing 3 spire gangers. One Spire ganger appeared out of the shadows and charge Edwin Van der Sar and knocked him unconcious to the floor, then switly consilidated its attack by attacking another Berkamper who had barly chance to turn to face the oncoming foe.

In the heat of the moment the Berkampers paniced and once again lacked disipline and opened fire on the melee battle between the spirs ganger and their allie, the van saar warrior was struck down by his own gangers las fire and another Van Saar ganger hit the floor. With no more friendlies in view the remaining Berkampers opened fire and managed to wound the Spire ganger but failed to stop its advance towards them.

Within the heat of the battle the heavy Berkamper Mark Overmars opened fire on the Spire ganger causing havoc below, with his new heavy stubber but as all new kids with toys he forgot to read the instruction and ended up blowing the gun up, sending himself over the edge of the building and hitting his head on the floor below.

The spire turn two began with the 3 spire ganged not yet in melee rangers advanced as fast a possible why fire of some shots to keep the Berkampers heads down and even sending the seasoned captin Dennis Bergkamp to the ground. The slightly wounded spire in melee ranged moved ready to launch another assualt on a second group of gangers out of sight from the majority of remaining gangers.

The Berkampers were really panicing at this point, as there were 2 men badly injured possibly feared dead, their heavy fire power down & out and also their leader on his back crawing for safety things were not looking good and didnt get any better as the fearful gangers failed to land any shots on the previously wounded spire gang charging towards them.

The Spire turn three saw the 3 largly uninvolved ganger move up ready to attack in their next turn and also the melee happy ganger knock another Van Saar ganger to the floor.

The loss of another comrade was the last straw for the Berkampers who picked up their injured and legged it a they failed their fall back roll.

Luckily nothing serious happened to those models injured in combat, the Berkampers returned to their territory with their noses bloddied and their pride badly hurt.
One good thing did come from this game though one of the gangers relative saw the battered and bruised gangers and decided he wanted a piece of this action and thus the Berkampers have a new Juve !

Viridians W-6/D-0 /L-0
Empire W-2 /D-1 /L-1
Blood Bowl (Dwarfs) W-4 /D-2 /L-0
Greeks W-0/D-1 /L-0
Ultramarines W-7/D-3 /L-5
Tau W-0/D-2/L-1
Paolo's Orcs W-1/D-0/L-0
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Piggy
Looks like Dirk Benedict
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On a particuarly bloody night in the Under Hive, the second battyle of the nighht saw another van Saar contingent hunting a newly formed Escher gang who had just arrived around traitors gate. Nothing flashy here, just a good old fashion gang fight.

The van Saar began spread out, a small combat contingent way off to the left flank, skirting around burnt out buildings, two shotgunners and a Heavy with Plaqsma gun occupying soon ruins on the right, with the rest in and amonsty soon towers towards the dentre. The escher advanced down the road towards the van Saar behind barricacade supported by the fire of a Heavy stubber and Heavy Plasma gun.

Their first team proved to be unfruitful as the plasma guns short feel short, whilst the heavt stubber could only pin a van Saar Juve. In return the van Saar opened fire with grerater effect. A lasgunner picked of the nearest target (a Juve) allowing the heavy stubber to open fire on the heavy plasma gunner, sending her crashing into the dirt, as well as ganger immediately next to her. With 3 gang members down, things were looking bad for the escher, and got worse when the van Saar plasma gunner took an unlikely shot that took the head off of a 4th ganger.

With half their gang down and two more pinned by the accurate van saar fire, the Escher bolted to fight another day..


Hugs and Kisses

Matt

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Bennett
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I will keep this short and sweet my gang got raped in its two games, first against piggy and second against Molo as a result two members of the gang were sacrificed in a third battle again against piggy.

Overall i got some money a bucket load of XP, lost my friendly doctor, 1 dead heavy, 1 dead ganger and 1 dead juve.

I really need to learn the rule properly for this game so that i am actually a challenge instead of an easy win!
Viridians W-6/D-0 /L-0
Empire W-2 /D-1 /L-1
Blood Bowl (Dwarfs) W-4 /D-2 /L-0
Greeks W-0/D-1 /L-0
Ultramarines W-7/D-3 /L-5
Tau W-0/D-2/L-1
Paolo's Orcs W-1/D-0/L-0
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Piggy
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Like any game, just takes practise and a bit of getting used to. Although I think you would have done better with a more diverse starting force

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Edited by Piggy, Nov 29 2008, 10:50 PM.
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Rick
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Some Juves would improve your gang no end.
Rick

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Formerly known as the Black Dragons

Won: 6 / Lost: 3

Star Player: Styx (32 SPPs)

Total Team Value: 1,840,000

Read the coach's review of our first season here



Foxwig Games
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Bennett
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i have brought two Juves now any way.
Viridians W-6/D-0 /L-0
Empire W-2 /D-1 /L-1
Blood Bowl (Dwarfs) W-4 /D-2 /L-0
Greeks W-0/D-1 /L-0
Ultramarines W-7/D-3 /L-5
Tau W-0/D-2/L-1
Paolo's Orcs W-1/D-0/L-0
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LilD
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Juves are awesome... i have 4 juves and i know how good they can be...

Juve it up!
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Piggy
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Anyone fancy a game this week?

Hugs and Kisses

Matt x
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