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necromunda: line of sight
Topic Started: Nov 21 2008, 11:47 AM (258 Views)
mysterymole
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Poor as poor can be
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during my match with matt last night we stumbled across the fact that theres no set general line of sight rule which mean though shooting still need a 90 degree arc to a visible target as stated in the shooting section charges can be made without seeing the opponent meaning that an enemy can be charge who is behind the model (sorry bennet) or even behind scenery

oops!

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token
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thats exactlly how it used to work in 2nd ed 40k, which necromunda was based on
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BB (Necro)__________3/1/0
Hordes(Skorne)______0/0/1
W40K(Chaos)________0/0/0
WHFB(HE)___________0/0/1
UrbanWar (VA3A)____1/0/0
Warmachine(Mags)___1/0/0
Hell Dorado(saracins)_0/0/1
Infinity(Haqqislam)____0/0/0
Ancients(Persians)___0/0/0
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Rick
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Having just checked through the relevant sections, it does indeed appear to be so.

Also, I have just discovered that mine and D's fighters standing on either side of a window were actually in combat (we had a laugh about it at the time, but they were). Instead they stood firing shotguns at each other from 1mm away.
Rick

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mysterymole
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also it would seem that turning on the spot counts as movement thus breaking overwatch hiding and preventing you from firing a heavy weapon ect
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token
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well i definitely remember in 2nd ed 40k they ammended that rule allow you to turn on the spot while maintaining overwatch - simply becuase warpspiders used to be incredibly dirty and it was the only way to make it viable to play against them without a) nerfing warpspider or b) forming an overwatch ring

cant remember wether they carried that over to necromunda - don't think they did
Posted Image

BB (Necro)__________3/1/0
Hordes(Skorne)______0/0/1
W40K(Chaos)________0/0/0
WHFB(HE)___________0/0/1
UrbanWar (VA3A)____1/0/0
Warmachine(Mags)___1/0/0
Hell Dorado(saracins)_0/0/1
Infinity(Haqqislam)____0/0/0
Ancients(Persians)___0/0/0
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LilD
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so they were in combat, lol

im sure it wouldnt have made such a huge difference
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